- Poker Night At The Inventory Heavy Engineer Story
- Poker Night At The Inventory Heavy Quotes
- Heavy Poker Night At The Inventory Steam
Poker Night at the Inventory | |
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Poker Night at the Inventory cover. Characters (l–r): Tycho Brahe, Max, the Heavy Weapons Guy, Strong Bad | |
Developer(s) | Telltale Games |
Publisher(s) | Telltale Games |
Composer(s) | Jared Emerson-Johnson |
Engine | Telltale Tool |
Platform(s) | Microsoft Windows Mac OS X (10.5x to 10.7.x [1]) |
Release | November 22, 2010 |
Genre(s) | Adult's Card game |
Mode(s) | Single player |
Poker Night at the Inventory is the game developed by Telltale Games for PC, released on Nov 22, 2010. Regular price for Poker Night at the Inventory is $4.99 if you are buying on steam. We are giving away free Steam Poker Night at the Inventory keys for this deal. Poker Night at the Inventory is a series of Poker games by TellTale Games that is distinguished by a cute crossover gimmick of several characters from different series'. You unlock items for TF2, sets of cards, and tables for games you win and characters you knock out of tourneys.
Poker Night at the Inventory is a poker video game developed by Telltale Games. It features four characters: Tycho from the Penny Arcade webcomic, Max from the Sam & Max franchise, the RED Heavy from Team Fortress 2, and Strong Bad from the Homestar Runner web series. The game was released on November 22, 2010.[1]
Plot[edit]
The Inventory is a secret club built underneath a video game storage warehouse. It was established in 1919, after a first draft of the 18th Amendment was acquired by a group of connected gamblers. It was discovered that it could not only outlaw libations, but games and amusements that could decrease the productivity of the national workforce. Despite this never coming to pass, the club has existed since in secret, just in case Congress tried to set prohibition into law. As a newcomer, the player competes in a friendly game of Texas Hold'emPoker with Max of Sam & Max, Strong Bad from Homestar Runner, Tycho from Penny Arcade, and the Heavy from Team Fortress 2. The player is first greeted by Reginald Van Winslow, former captain of the Screaming Narwhal, and sidekick to Guybrush Threepwood in Tales of Monkey Island. He explains the back story of the Inventory, and raises the blinds in game.
Gameplay[edit]
Poker Night is a computer-based Texas Hold 'Em poker simulation between the player as an unseen participant and the four characters, Max, Tycho, The Heavy, and Strong Bad. Each player starts with a $10,000 buy-in and stays in the game until they are broke, with the goal of the player being the last player standing. The game uses no-limit betting and a gradually-increasing blind bets over the course of several rounds. Randomly, one of the four non-playable characters will not be able to front the money but will offer one of their possessions as buy-in for the game. The player can win these items as Team Fortress 2 unlockable equipment only if he or she is the one to bust that non-player character out of the game. The game keeps track of the player's statistics over the course of several games, and by completing certain objects (such as number of hands or games won) can unlock different playing card or table artwork to customize the look of the game.[2]
Development[edit]
On May 15, 2009, Telltale Games started a survey which was meant to gauge fan reaction to a sequel to Telltale Texas Hold'em.[3] While the team liked the deep conversations that the characters in the original game had, they decided to not go down the same path for the new game, using recognizable licensed characters rather than original 'generic' ones.[4]
Poker Night grew out of an idea from Telltale employees, wondering 'what video characters do when they're not 'on the clock' in the games we play', according to Telltale CEO Dan Conners.[5] From there, they pitched the idea to other companies in the industry and were able to work out which characters they would be able to include.[5] Telltale considered how the four characters would interact with each other, developing dialog, banter, and reactions to certain plays.[6] The characters, they decided, would be fully voiced, and would have distinctive tells and dynamic responses that would manifest themselves as the game progressed.[5] Conners stated that the goal was to create the experience of 'hanging out with their virtual buddies, shooting the breeze and playing a good game of poker'.[6] Telltale is considering a potential series based on this game using different characters in the future, but would need to see sales exceeding 100,000 to 200,000 units to make it feasible.[6]
Telltale Games have had previous experience working with several of the characters. Two of Telltale's episodic adventure series include three seasons of Sam & Max and Strong Bad's Cool Game for Attractive People based on the Homestar Runner web series; both were developed in conjunction with the original creators, Steve Purcell[7] and The Brothers Chaps,[8] respectively. The appearance of Max and Strong Bad in Poker Night are based on the three-dimensional models from these games. The company's team were also fans of Valve's Team Fortress 2, including creating an informal team to participate in a competition between several game development studios; Telltale offered to create unique items based on Sam & Max to be given as a bonus gift for those who purchased the third season of Sam & Max through Steam, and formed a friendly working relationship with Valve as a result.[9]
Telltale aimed to make the game dialog-centric between the four featured characters. To that end, they created a large amount of dialog for each character and possible interactions between the characters; according to Jake Rodkin, Telltale's graphic designer, they wrote more lines of dialog for the game than a typical Sam & Max adventure episode.[2] Telltale always wanted to respect the original characters and worked with the individual creators and studios to improve the lines; they previously had gotten similar input from Matt Chapman for Strong Bad, while Jerry Holkins was extremely helpful to refine Tycho's character based on Telltale's draft dialog.[2][10] The developers also wanted to avoid any forced interactions, and instead developed what they felt were natural relationships: Tycho dislikes Strong Bad while getting along well with Max, while the Heavy looks upon Strong Bad as a tiny Heavy.[2] The characters are also written to be somewhat cognizant of their nature; according to Rodkin, Tycho and Strong Bad are aware of their video game nature, while Max is ambiguous and the Heavy remains blissfully unaware of his death-and-respawning cycle, simply attributing his memories of dying over and over again as dreams.[11]
Poker Night is the first game to include a voice artist for Tycho; provided by voice actor Andrew 'Kid Beyond' Chaikin. The other three characters are voiced by their current voice actors: Max by William Kasten, Heavy by Gary Schwartz, and Strong Bad by Matt Chapman. The game uses existing 3D models for Max, Heavy, and Strong Bad, while Tycho's is built from scratch; at the time of the game's announcement near the Penny Arcade Expo, Telltale was still working on refining Tycho's model, though it was briefly seen during their Make a Scene panel at PAX.[12][13]
The game was teased by Telltale Games a week prior to its official announcement through a short video on GameTrailers TV, showing the silhouettes of the four characters' official art.[14] The game was officially announced by Telltale Games on September 2, 2010, the eve of the 2010 Penny Arcade Expo.[6] Players who have also purchased Team Fortress 2 will be able to unlock unique items based on the four respective franchises within that game through progress in Poker Night; a special poker visor for Team Fortress 2 was also available for those that pre-ordered the game.[15]
Reception[edit]
The game received favorable reviews.
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Sequel[edit]
On April 1, 2013, Telltale officially announced a sequel, titled Poker Night 2, featuring Brock Samson from The Venture Bros., Claptrap from the Borderlands series, Ash Williams from The Evil Dead franchise, and Sam from Sam & Max as opponents. GLaDOS from the Portal series serves as the dealer. Other characters such as Max from Sam & Max, the Aperture Science turrets from Portal, and Mad Moxxi and Steve the Bandit from Borderlands make non-playable appearances.[17] The game was released on Steam, Xbox Live Arcade and PlayStation Network in late April 2013.[18]
References[edit]
Poker Night At The Inventory Heavy Engineer Story
- ^'A Release Date. Poker Night Has One'. Telltale Games. November 18, 2010. Retrieved November 18, 2010.
- ^ abcdHerring, Will (September 6, 2010). 'PAX 2010: Poker Night at the Inventory'. GamePro. Archived from the original on September 12, 2010. Retrieved September 6, 2010.
- ^'Telltale Texas Hold'em 2 no'. The International House of Mojo. May 15, 2009. Retrieved May 29, 2013.
- ^'How Evil Dead, Venture Bros. and Borderlands ended up at the poker table'. Polygon. May 7, 2013. Retrieved May 29, 2013.
- ^ abc'Telltale Announces the Citizen Kane of Poker Games' (Press release). Telltale Games. September 2, 2010. Retrieved September 3, 2010.
- ^ abcdMastrapa, Gus (September 3, 2010). 'Gamer Icons Talk Trash in Poker Night at the Inventory'. Wired. Retrieved September 3, 2010.
- ^Harold, Charles (October 19, 2006). 'Dog and Rabbit Redux, and a Killer to Search Out'. New York Times. Retrieved September 6, 2010.
- ^'Interview With the Brothers Chaps'. IGN. April 14, 2008. Retrieved September 6, 2010.
- ^'SnM + Steam = BFF'. Telltale Games. April 15, 2010. Retrieved April 15, 2010.
- ^'Poker Night at the Inventory'. Penny Arcade. November 24, 2010. Archived from the original on November 25, 2010. Retrieved September 24, 2016.
- ^Rodkin, Jack (September 3, 2010). 'Poker Night at the Inventory (some sort of crossover game?..)'. Telltale Games. Retrieved September 6, 2010.
- ^Rodkin, Jack (September 3, 2010). 'Poker Night at the Inventory (some sort of crossover game?..)'. Telltale Games. Retrieved September 6, 2010.
- ^CyricZ (September 7, 2010). 'Make a Scene With Telltale at PAX 2010' – via YouTube.
- ^Thompson, Mike (August 28, 2010). 'Telltale Trailer Hints At Greatest Adventure Crossover Ever'. The Escapist. Retrieved September 3, 2010.
- ^'Telltale Games : Home Page'. Telltale Games. November 3, 2010. Retrieved November 3, 2010.
- ^'Poker Night at the Inventory'. GameRankings. Retrieved November 24, 2010.
- ^Neltz, András (March 28, 2013). 'Rumor: Leaked Poker Night At The Inventory 2 Screenshots Reveal The Game's Cast'. Kotaku. Retrieved March 28, 2013.
- ^'Ash, Claptrap, Sam and Brock Samson Ante Up for Poker Night 2'. Kotaku.com. Retrieved October 4, 2013.
External links[edit]
Poker Night At The Inventory Heavy Quotes
- Poker Night at the Inventory on IMDb
Heavy Poker Night At The Inventory Steam
http://tvtropes.org/pmwiki/pmwiki.php/Funny/PokerNightAtTheInventory
Go To
- This exchange:Strong Bad: I hear the Cold Ones here are pretty good.
Tycho: Aren't you, like, ten?
Strong Bad: You, shut face. They also shake up some decent... bananaang. Banang. Banaaa-aaang. Baaaaa-
Max: STOP IT!
...
Strong Bad:...nang. - When the Heavy gave an increasingly brutal story of how he dealt with an Engineer as if building up to a joke. The reactionsof the other three players are priceless!Strong Bad: (after a beat)That is some bleeped-up bleep, man!!!
- When the story gets violent, Tycho responds by saying 'Christ!' The above video on YouTube interrupts the dialogue with the player winning the hand, resulting in Tycho resuming the conversation as such...
- One response by Tycho if you beat him one-on-one.Tycho: I commend your restraint. Gabe would be showing me his balls... unless you're planning to do that now.
- Tycho busting out and deciding to reach for a granola bar in his pants to comfort himself leads to a hilarious situation where all the other character misinterpret the action as reaching for a gun and try to shoot them. Cue them aiming their guns at him in defense, then reeling back as they realize their error. Except Strong Bad, who demands Tycho to hand over the granola bar anyway. Tycho refuses, and walks away.
- Tycho talking to Max about...giraffes.
- Or hedgehogs with Strong Bad.
- He's obviously making stuff up in that second one. Everyone knows that the Hedgehog Can Never Be Buggered.
- Strong Bad singing 'This suuucks!' before folding. Also, in the same context, 'Aw, man! These cards is bloke!'
- Heavy recalling the Russian version of 'The Gambler'.Heavy: You must know when to hold onto your cards, and you must know when to burn them in fire. Because if you lose you bring insufferable shame to Republic and are sent to a work camp in forest.
- The Heavy deduces from Tycho's usage of hand cream that Tycho is a Spy. Heavy doesn't like spies...Tycho: I got a regimen, yo. I keep them shits moist.Tycho: In an extreme cirsumstance, maybe. Or if someone's being a huge asshole.Tycho: Nononono! I wasn't implying...Tycho: ...shit.
- When the Heavy loses with a good hand and a considerable stake in the pot, he gets understandably and visibly angry. He then proceeds to flip the table and spin up his minigun while roaring one of his inarticulate battle cries. That's funny enough, but then he realizes It Works Better with Bullets.
- Strong Bad's victory song.
- When having a showdown with Max, if a card comes down that causes him to lose or that helps the player, Max will sometimes give out an oddly cheerful shout of 'Frustration'.
- Max says 'Make a calm and rational decision!!!' in a (perhaps intentionally) stressed and unnerving voice, and he's got an aggressive look on his face to go with it.
- Tycho and Strong Bad discussing drinks:Strong Bad: What's your poison, nerd-monger?Strong Bad: Ha! You're a girl. You pledged to a sorority in college, and you learned to make that drink there.
- When Strong Bad and Tycho discuss video games, Strong Bad mentions this gem of a title: Snake-Boxer VI: Now the Snakes Have Fists Too. Tycho says that he can see where that would be more challenging.
- Max's response to Tycho in this clip.
- When Totalbiscuit did a pair of 'WTF is' videos on this game and ended up with the Heavy as his final opponent, there was a particularly funny exchange between the two in this video.Totalbiscuit: Do you have the testicular fortitude Heavy? Will you risk everything?
- Personal favorite:Tycho: So Heavy, find any rare drops lately?Tycho: When you get a kill, sometimes you get a present, right?Heavy: When I get kill, I get honor of team! ... Sometimes, I also get nightmares. A man does not go home to his wife and children.Heavy:OH! You mean HAT!Yes, I LOVE hats! Sometimes I get these!Heavy: (Creepy stare towards camera and large smile) They are the best!
- Bad hands?Heavy: These cards are weak, like BLU baby team! *folds*Tycho:*flatly*Fuck this shit. *folds*
- If you take too long to make your move:Max: It's boring times like these that make me sit back and ponder life's intricacies. Like why do my nipples exist? I don't even use them that much anymore.
- This conversation:Max: I fold... WAIT! What's the one where I bet my stupidly large pile of chips all at once?Max: *excitedly* Yeah that! I wanna do that!
- 'I'm supposed to tell you that's a great hand, but all I wanna do is this!' Cue armpit farts.
- Strong Bad's bad hand animation is a Head Desk, but he doesn't always fold.Strong Bad: (Bangs head against the table several times)Strong Bad: Raise.
- Better yet, he can do this DURING A CONVERSATION. He'll be talking to Tycho about how he thinks Penny Arcade is a crappy website, and suddenly just start hitting his head on the desk before continuing to play anyway.
- This exchange between Max and Tycho:Tycho: Do you know the etymology of the word 'flop'?Tycho: In the early 1600's, it was when the King would take a shit on a peasant. I fold.
- Any conversation with Tycho's bestial perversions being revealed mid-match, most notable with this exchance
- Tycho: Hey, Max, remember when you found that machine and went back to 1964 and met Momma Bosco?Tycho: Out of curiosity, did anything happen with that?Max: Well, Sam and I jumped through time and encountered a cow-hybrid version of Bosco on a spaceship.Tycho: No, I meant with Momma Bosco. Like, between you and her.Tycho: You know, did you guys get down to anything 'untoward?' Or 'toward,' even? Maybe while Sam was in the time machine? You can tell me; I'll put it in the vault. Deep in the vault.Max:[Audibly shocked] ...are you asking me if I ever schtupped Momma Bosco?
- Tycho's snarkisms when he's busted out:Tycho: Ladies, gents,it's been an honor. Also, go fuck your respective selves.
- In a call-back to the classic running gag of 'Strong Bad E-Mail'...Strong Bad: THESE. ARE. MY. HAAAANDS!